uniqers-marriage

uniqers-marriage ESX, QBCORE, QBOX
25.00 22.50 EUR


https://youtu.be/AKMnX8PScw0

https://youtu.be/c-2FOUaKL2Y

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https://youtu.be/C0WGPiPTHOo

https://youtu.be/XUGTL_0ozJ4

https://youtu.be/JvoTFCm4SHo

https://youtu.be/8sBULU7MbrM?si=G_WQr8VtRCZup5zB

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https://youtu.be/4awWAdnyW8k

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:ring: Uniqers Marriage System – | Fully QBCore & QBOX & ESX Support :rocket:

:receipt: Full Features List

:package: General System

:desktop_computer: Fully responsive – Supports all FiveM resolutions: Full HD, 2K, 3K, 4K, and ultra-wide.

:person_in_tuxedo::bride_with_veil: Marriage, Engagement, Divorce, CK System, Admin Page, Badge Award System – Fully integrated and seamless.

:dart: Works with both NPC and Target systems – Configure starting points globally or per location.

:round_pushpin: Add priest/NPCs to multiple areas (e.g., city + town).

:scroll: Marriage certificate – Exclusive to the owner and viewable.

:heart: Smart ring system – Locate your spouse on the map.

:brain: Ring tracking: Configurable toggle (smart/normal blip).

:cupid: Spouse blips and heart emojis – Toggle visibility via config.

:watch: MiniHUD system – Show/hide, repositionable, save with ENTER, reset supported.

:receipt: MiniHUD includes customizable hours and minutes.

:people_holding_hands: Players can show/hide HUD via configurable commands.

:arrows_counterclockwise: Synchronized animations and full prop support.

:repeat: Proposal uses ring box prop – Customizable.

:coat: Clothing system – Buy wedding outfits from priest.

:running_shirt_with_sash: Gender-aware outfits – Configurable for both ESX and QBCore and QBOX .

:jigsaw: Supports external clothing systems like illenium-appearance, rcore, skinchanger, qb-clothing, etc.

:gear: Use customclothing() to add your own skin logic.

:ring: Rings automatically shown/removed on fingers (engagement/divorce).

:speech_balloon: Marriage proposal has gender-specific animations – configurable.

:package: Ring ordering system with smart delivery (courier honks, animations, leaves after).

:gift: Priest now gives surname change option after divorce (one-time use).

:shopping: All item names update after surname change (e.g., ID card, license).

:speech_balloon: Full translation system – All strings in config.

:earth_africa: Discord Webhook support – Engagement/Marriage/Divorce notifications.

:camera_flash: Profile avatars: metadata-based, or GTA-style defaults if empty.

:gear: Configurables

:repeat: Wedding prep time and payment.

:compass: Blip settings: sprite, visibility, color, scale, and name.

:wrench: Inventory system: qbcore, oxqbcore, esx, oxesx, otherqb, otheresx.

:link: Marriage framework: QBCore / ESX / QBOX

:outbox_tray: MySQL options: oxmysql / mysql-async / ghmattimysql

:page_with_curl: Notifier system: Customizable notifications.

:arrows_counterclockwise: Divorce type: Consensual or force.

:hammer_and_wrench: Webhook text, title, image are editable.

:outbox_tray: Item update type: reload, removed

:pushpin: Priest location options:

Coordinates, model, animation scenario, visibility, name, sprite, scale, blip image.

:judge: Priest Job System

:pray: Toggle priest role as NPC, real player or both.

:briefcase: Job commands: /marriage, /divorce

:clipboard: Priest Panel:

View marriage requests

Accept/Reject by age, eligibility

Colored age indicators (green = 18+, red = <18)

XP system for priests (approve/reject, marry/divorce)

Stats: Married count, pending requests

Priest level garage access (includes own UI)

:people_holding_hands: Direct player-based ceremonies via chat + command

:arrows_counterclockwise: Divorces: Priest-led or player-initiated via NPC.

:bar_chart: Marriage Stats Page

:chart_with_upwards_trend: Full list of married citizens

:mag: Search, sort by duration (longest/shortest)

:medal_sports: View badges earned

:spiral_calendar: Anniversaries: View past/future events & countdowns

:trophy: Rewards:

1-month: Badge + prize

3, 6 months, 1 year+ tiers

Configurable reward values

:x: Divorce removes reward eligibility

:package: Inventory Support

:white_check_mark: Supports usable item detection:

QBCore: QBCore.Functions.CreateUseableItem()

ESX: ESX.RegisterUsableItem()

:test_tube: Compatibility with all inventories using those methods.

:mechanic: Custom inventory? Contact us.

:closed_lock_with_key: Admin Features

:crown: Multi-job command access (givemarriage, divorce, etc.)

:shield: Permission-based admin roles (admin, god, etc.)

:clipboard: Offline marriage/divorce panel:

End marriage of characters who CK’d or left server

Marry characters offline if needed

:skull: CK trigger handler – Auto-syncs with marriage system

:artificial_satellite: Advanced Blip Logic

:round_pushpin: Two blip modes:

Nearby-only (smart)

Global live tracking

:cupid: Spouse top emoji configurable (:heart: or any emoji)


:ring: Advanced Loyalty & Quest System
Compete for the Top: Introducing a new Loyalty System! Earn points by completing legal or illegal tasks with your spouse and fight for a spot on the Top 10 weekly leaderboard.

Weekly Rewards: The leaderboard resets every week at a time you define in the config, distributing exclusive, configurable rewards to the most loyal couples.

Exclusive NFT Loyalty Card: Top 10 winners receive a special, metadata-enabled NFT Loyalty Card as a token of their devotion.

Engaging Quests: Team up with your partner to tackle Daily Quests (reset every 24 hours) and One-Time Quests for unique challenges and point boosts.

:moneybag: High-Risk, High-Reward Illegal Missions
Partner Up for Crime: Take on dangerous new illegal tasks designed for two. These missions offer more loyalty points but come with a high risk of being reported to the police.

Role-Based Heists: Teamwork is essential. Missions require specific roles.

The Lookout: Intimidate the cashier and customers by aiming your weapon to fill the “Scare Bar.” Firing your weapon builds fear even faster.

The Collector: Your job is to crack the register and grab the items.

The Mechanic & Hacker (Vehicle Theft): One partner must lockpick the vehicle’s door while the hacker uses the built-in hacking device to start the engine. (No additional hacking script required!)

Dynamic Police & Alarm System: Failure isn’t an option. Failing a skill check, running out of time, or not controlling the NPCs will trigger a hidden alarm, notifying the police.

Smart NPC AI: NPCs are no longer predictable.

During robberies, there’s a 50% chance the cashier will attack you.

Killing one NPC may cause others (50% chance) to panic, flee, sound the alarm, or even fight back!

Built-in Systems: All illegal tasks use a built-in, standalone skill bar, so you don’t need any additional scripts.

:gear: Unmatched Configuration & Immersion
Total Target & Text UI Control: Full compatibility is here! You can now configure the script to use qb-target, ox-target, any custom target system, or all DrawText prompts directly from the config.

Player-Driven or NPC-Automated: You decide how marriage works. Run a fully automated NPC priest system or enable the “Priest Panel” for players with the priest job to manage marriages.

Hard RP GPS Blip: A new config option enables a “Smart GPS Ring.” Your partner’s blip is only visible if they are wearing their Wedding Ring. If they drop the item, their blip disappears!

Intelligent Ring Delivery: Our ring delivery NPC is smarter than ever. The AI now tracks your real-time location to deliver the ring directly to you, wherever you are.

Developer Friendly: Add your own custom couple tasks using the provided export trigger codes.

:desktop_computer: Upgraded Management & UI
Completely Revamped Admin Panel: The admin panel has been fully updated, allowing staff to easily perform or delete any marriage and engagement transactions.

New Badge Rewards Page: Players can now visit their “Married Page” to claim their milestone badge rewards.

Immersive Items & Animations: Using your Wedding Certificate or the new NFT Loyalty Card is no longer just a click. This update adds unique animations and props when you show your items.

Emoji Command: Players can now toggle their partner’s overhead heart emoji on or off with a simple command.

:gift: FREE Bonus Script Included!
All buyers of uniqers-marriage will now receive the uniqers-coupleanims script ABSOLUTELY FREE! Use it to add even more romantic tasks and animations for your players.

:jigsaw: Special Action-Based Animations
In this update, we’ve introduced special action-based animations, which means that every animation now comes with its own unique behavior, logic, and features, depending on how that animation is used.


:bathtub: Shower Animation (Solo & Couple)

The shower animation can be used either solo or together with your spouse.

After you send a request to your partner and they accept it, a brand-new feature added in this update allows even couple animations to be played exactly at the location you choose.

You have full control over the position, placement, and direction of the animation.

How it works:

After selecting the shower location, the animation begins

Both you and your partner remove your clothes

You take a shower under the flowing water above

Once the action is completed, your clothes are automatically put back on

The animation ends smoothly


:sleeping_bed: Special Action-Based Sleep Animation (Solo & Couple)

The sleep animation can be used either alone or together with your spouse.

After your partner accepts the request and the positioning is completed, both players are presented with a choice:

:arrow_right: Play only the sleep animation
:arrow_right: Actually go to sleep and advance time

If you choose only the sleep animation, the animation will play without affecting time

If you choose real sleep, the current in-game time is advanced by the number of hours defined in the config, for both players

When you wake up, time will have progressed accordingly


:blush: Facial Expression Modes (Emoji + Sound Effects)

Facial expression modes have been added

When you change your facial expression:

An emoji appears above your head representing that emotion

A matching sound effect is played

Emotions can be expressed instantly

You can use them alone or together with your spouse

Both players can share and display the same emotions at the same moment


:speech_balloon: MSN-Style Text Animations

You can send your spouse special text-based animations

These animations are inspired by classic old-school MSN-style animations

Sending process:

Write your message

Choose the animation you want

Pay the cost of the selected animation

The animation is then sent and played accordingly


For special day event like valentines day.

🎨 Stunning Interactive Valentine's HUD: A beautiful, dynamic user interface that tracks the couple's progress. It features a real-time countdown timer, a filling "Heart" progress bar, and a live checklist of romantic tasks.


👩‍❤️‍👨 5 Unique Romantic Missions: Couples must complete specific tasks together to earn the ultimate Valentine's reward:


📸 Take a Photo: Couples must stand close and take a selfie. (Fully integrated with FiveManage or Discord Webhooks to actually capture and save the screenshot!).


🎁 Send a Gift: Spouses can buy surprise gifts for each other directly from the UI.


🍷 Drink Wine Together: A synchronized romantic animation where couples drink wine.


🥰 Show Your Love: Share the love with synchronized emotes and beautiful particle effects.


🛏️ Sleep Together: A cozy, synchronized couple animation.


🚗 Advanced Gifting System (Items & Vehicles!): Players can spend their cash or bank money to send gifts to their spouse. You can configure any item (phones, rings, etc.) or Vehicles. If a vehicle is gifted, it's instantly sent to the spouse's garage with a special, randomized "LOVE" license plate!


💰 Epic Final Reward: Once all 5 tasks are completed, the progress bar hits 100%, and couples can claim their grand prize (Configurable cash amount). The celebration includes on-screen confetti and fireworks!


:gear: Fully Configurable System

As always, everything can be customized through the config

You can modify absolutely every detail you can think of, including:

Emoji colors

Emoji styles & types

Animation rotations & directions

Sound effects

And every aspect of the scripts themselves, down to the finest detail


In this major update, we have developed a completely custom menu specifically for our script, eliminating the need for external menu systems such as Ox Lib Menu, ESX Menu, or QB-Core Menu. From now on, you can use the built-in custom Input Dialog menu that is specifically designed for this script without relying on any third-party menu resources.


The most significant feature of this update is the new Ceremony System. Previously, once your marriage documents were prepared, you could simply visit the priest and get married immediately. Now, the entire process has been expanded into a much more immersive experience.


After obtaining your documents from the priest, you will gain access to our newly designed Ceremony Planning section. Here, you can schedule your ceremony date and select the exact time it will take place. Once the ceremony time has been chosen, you will be presented with the surname selection screen, just like in the standard marriage system.


The available surname options are:


* Take Surname

* No Surname Change

* Custom Surname


Your selected surname option will be saved and automatically applied once the ceremony is completed and the marriage becomes official.


The system also includes an Entrance Music feature. If you have a song on YouTube that you would like to use during your ceremony, simply paste its URL into the designated field. When the ceremony begins, the music will gradually start playing using a Fade-In effect. Once the ceremony concludes, the music will smoothly end using a Fade-Out effect.


The Global Announcement system has also been added. Five minutes before your ceremony begins, the system automatically sends a server-wide announcement to all players. This announcement contains information about the ceremony's scheduled time and the location where it will take place.


Five minutes later, the priest arrives at the ceremony venue and takes his place at the podium. Once the priest is ready, both partners must individually confirm that they are prepared for the ceremony. After both participants indicate that they are ready, the priest will ask each person whether they wish to marry their partner.


When selecting the "Yes" option, players can provide their own personalized response using their own words. If both participants accept the marriage proposal, the priest will proceed with the ceremony, delivering the custom dialogue configured by the server owner while cinematic scenes play throughout the event.


After the marriage ceremony has been completed, the priest leaves the venue and a celebration begins. Confetti effects and fireworks displays will automatically launch at the locations configured within the config file. Once the fireworks and confetti celebrations have concluded, the couple is officially married.


In addition, we have introduced a new feature for servers that wish to support multiple marriages. With this system, engaged players can participate in multiple marriage ceremonies. The only requirement is that the participants must already be engaged.


Through the management panel, administrators can directly marry engaged couples using the multi-marriage system.


To enable this feature, you must set the Multi Marriage option in the Config file to "true".



:package: All-In-One Package

:bulb: Script includes full functionality:
Engagement + Marriage + Priest Job + CK System + Admin Page + Couple anims script + Badge Award System and many others in a single system.


:mega: Notes

:globe_with_meridians: 100% Config-controlled

:link: ESX and QBCore & QBOX full support

:brain: Full translatability & optimization

:jigsaw: Contact for custom support


:white_check_mark: Fully tested on all major frameworks and screen sizes. Latest version: v6.5.0


ESCROW VERSION 

NO REFUND.


docs

supportquestion


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Code is accessible
No
Subscription-based
No
Lines (approximately)
3500+
Requirements
QBOX-QBCORE-QB-TARGET - ESX-OXLIB-OX-TARGET
Support
Yes
req="esx,qbcore qbox"
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