uniqers-hotdog FREE

uniqers-hotdog FREE
This item is free.


https://youtu.be/GnSgGvOTaUE

https://youtu.be/EPSeuufjpa8

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uniqers-hotdog FREE ESCROW version!

FOR OPEN SOURCE VERSION > Uniqers Scripts | uniqers-hotdog-opensource 

🌭 Features – Uniqers Hotdog Script

Now I will introduce you to the Uniqers Hotdog Script – a complete, fully synchronized and immersive food-selling system for FiveM. Whether you’re looking for a fun side hustle alongside your main job or a unique roleplay opportunity, this script brings the hotdog business to life with stunning detail.

🔑 Core Features

No Setjob Required – Perfect as an extra income job, even if you already have another profession.

Configurable Location System – All hotdog stands, NPCs, blips, models, icons, sizes, and colors are fully adjustable via the config.

Dynamic Vendor NPCs – Purchase ingredients and tools directly from vendor NPCs with fully customizable settings.

🛠️ Stand Placement & Management

Interactive Stand Placement – Place your stand with a live preview and rotation controls.

Collision Protection – Prevents stands from being placed inside obstacles.

One-at-a-Time Rule – Cannot place multiple stands simultaneously.

Returnable Items – Remove the stand at any time to get the item back.

Toggle System – Switch stand ON/OFF at will.

🍞 Ingredients & Preparation

Ingredient-Based System – Requires buns & sausages stored in the fridge.

Step-by-Step Orders – Customers only order items based on fridge stock.

Realistic Preparation Flow – Bun first, sausage second, sauces last.

Focused Camera Mode – Automatic camera lock during preparation.

Order Guide – “Order Details” section clearly displays each step.

🥫 Sauce Mechanics & Metadata

Spray Animations & Effects – Realistic sauce spraying with overflow & splash mechanics.

Live Sauce Bar – See exactly how much sauce remains in real time.

Metadata System – Sauces track expiration date, serial number, and ingredients.

Consumption Effects

Plain hotdog = restores 20% hunger + stress

Normal sauced hotdog = restores 50% hunger + stress

Extra sauced hotdog = restores 100% hunger + stress

Real-Time Sauce Tracking – Bottles update dynamically; empty bottles are deleted.

Configurable Values – Set exact amounts of sauce needed for each order type.

👥 Player & NPC Sales

Sell to Players or NPCs – Both systems fully supported.

Player Order Timers – Each order has a delivery timer; failure refunds money & cancels the order.

Smart NPC Pathing – NPCs arrive one by one with precise stand-focused animations.

NPC Order Logic – Works identically to player orders (including sauces, failures, and stand events).

Synced Actions – Character auto-moves to the correct position for each task.

🔥 Fire & Malfunction DLC System

Optional Event System – Configurable chance for fire or malfunction.

Interactive Extinguishing/Repair – Requires purchased tools, with synced animations & effects.

Hold-to-Repair/Extinguish – Press E for 5 seconds to complete the action.

Applies to NPC Sales – Fires and malfunctions affect both player & NPC interactions.

🎮 Full Framework & UI Integration

Framework Support – Works flawlessly with QBCore, ESX, QBUS, oldESX.

Target System Support – Choose between qb-target, ox_target, ESX UI, QBCore UI, or even custom UI (e.g., uniqers-ui) via config.

Inventory Compatibility – Fully supports qb-inventory and ox-inventory.

Config-Based Integration – Select frameworks, UIs, and exports directly from the config.

🌍 Advanced Synchronization

Global Sync – Every action, order, and stand is synchronized across all players.

Seamless Multiplayer Experience – New players joining mid-session will see stands and orders in real time.

⚙️ Admin & Logging Tools

Admin Panel – View all active stands, see owners (name & ID), teleport, delete, or relocate stands.

Discord Logging – Track everything:

Stand placements & removals

Orders & deliveries

Vendor purchases

Fully Configurable – Adjust all admin and logging options in the config file.

ESX - QBCORE -QBOX


V2

🚫 **Zero Menu Dependencies (Standalone UI System)** You no longer need `ox_lib`, `qb-menu`, or `esx_menu`! V2 comes with its own completely custom-built, modern UI featuring built-in menus, input dialogs, and management panels. A much cleaner and smoother experience.


🏢 **Advanced Vendor Franchise & Tax System** Players can now purchase Hotdog Vendor branches and become business owners!


* **Management Dashboard:** Set commission rates, track daily/monthly revenues via charts, and withdraw vault cash.

* **Passive Income:** Earn money from commissions when other players buy supplies from your branch.

* **Tax & Seizure System:** Pay your daily taxes! If taxes are ignored for too long, the State will automatically seize the business. Owners can also choose to sell the branch back to the state at any time.


📈 **Dynamic Skill & XP System** Your chefs grow as they work! Selling hotdogs grants XP. As players level up:


* Their personal hotdog **Stash capacity and slot size** increase.

* The frequency and complexity of NPC orders scale up (higher levels = bigger group orders).


🌭 **Immersive Cooking & Prop Synchronization** Perfect NUI to In-Game sync. When you squeeze ketchup or mustard inside the NUI minigame, your character actually plays a **synchronized sauce-squeezing animation** with the correct prop in the game!


🏃 **Interactive Hand-to-Hand Delivery** Cooking the hotdog is only half the job. Once the order is ready, you must physically carry the bagged order (with holding animations/props) to the customer and hand it over. The delivery features synchronized giving/receiving animations between you and the customer.


👑 **Complete Admin Management Panel** Admins have full control over the economy and streets. Through the new Admin Panel, you can:


* View, relocate, or forcefully delete active player hotdog stands.

* Manage Vendor branches: Reset ownership or transfer a business to another player instantly.


🎒 **Universal Inventory Compatibility** Out of the box support for `qb-inventory` and `ox_inventory`. Using something else? We’ve fully exposed all inventory functions in the config (`Config.CustomInventory`). You can now easily integrate **any** custom inventory system in just a few lines of code!


🖱️ **Draggable & Upgraded UI** The cooking and ingredient interfaces have been completely redesigned for better UX. The order details UI is now fully draggable—move it anywhere on your screen while you cook!


## ✨ Core Features (Included)


* Highly optimized performance (0.00ms idle).

* Supports QBCore, ESX, QBox, and custom frameworks.

* Target system support (`qb-target`, `ox_target`) or traditional DrawText.

* NPC Sales & Real Player Sales toggle.

* Stand breakdown events (fire and repair minigames).

* Built-in Discord webhook logging for orders, stand placements, and vendor purchases.





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req="esx,qbcore,qbox"