uniqers-christmas {STANDALONE]
Transform your FiveM server into a complete Winter Wonderland. This is not just a simple snow script or a map add-on; uniqers-christmas is a massive gameplay overhaul featuring 20 distinct, fully interactive systems designed to maximize player retention, social interaction, and server engagement during the holiday season. From Battle Royale-style minigames to complex boss fights and community-driven goals, this script is the only resource you need for December.
CORE GAMEPLAY MODES & EVENTS
1. Snowball Fight A fully automated standalone minigame. Players join a lobby and are transported to a dedicated arena. The system manages a shrinking zone, elimination effects, and a countdown timer. It creates a fair, competitive environment where the last survivor takes the grand prize. No admin intervention is required.
2. Christmas Invasion Defend the city against waves of holiday nightmares. Players must fight off aggressive Snowmen, Evil Elves, and Krampus Minions. The event culminates in a massive boss fight against "The Grinch," featuring custom health bars, attack patterns, and high-tier loot drops for the players who deal the most damage.
3. Snowman Siege A synchronized team-based mode. The server is split into two factions: Elves vs. Krampus. One team must defend the sacred Snowman Altar while the other attempts to destroy it within a time limit. It features team-specific outfits, friendly-fire protection, and objective-based scoring.
4. Gift Airstrike A massive global event where a giant gift box flies over the map. Players must work together to shoot it down. The system tracks damage per player, rewarding candy based on participation, with a massive bonus for the player who lands the final shot. Includes spectacular explosion and loot-scatter effects.
5. Krampus Boss Hunt A unique horror mechanic inspired by ghost hunting games. Players use an EMF Detector (with audio/visual cues) and Thermal Vision Pills to track down invisible spirits. Once the target is located, players must use special ammunition to make it vulnerable. A perfect blend of tension and reward.
6. Community Christmas Tree A server-wide collaborative goal. The tree starts bare, and every player on the server can purchase ornaments to decorate it and leave custom messages. Once the tree reaches 100% completion, a server-wide event triggers, granting a global reward to everyone online. Excellent for community building.
7. Snowman Build! & Contest An immersive UI-based competition. Players go to gathering areas to collect snow and build snowmen. They then take photos which are uploaded to a custom in-game gallery (Snowman Contest Voting). Other players can view the gallery and vote for their favorites. The top-ranked builders receive automatic rewards.
8. Advent Calendar A 31-day reward system. Players can open a new slot every day to receive items, currency, or vehicles. Includes a "missed day" configuration, allowing server owners to decide if players can claim rewards from previous days they missed.
9. Christmas Gift Delivery Scattered gift boxes appear across the map. Players must race to collect them and physically transport them back to their team's base. However, if a player dies while carrying a gift, they drop it. A high-stakes capture-the-flag style logic applied to resource gathering.
10. Mystery Gift Pairing A social experiment for your players. The system randomly pairs two players together. If both players send a gift to each other, they both win a massive jackpot. If one cheats the other, the dynamic changes. This encourages communication and trust between strangers.
11. Santa’s Power (Curse System) Players can spend their hard-earned Activity Points to cast funny curses on opponents. Options include turning a player into a Reindeer model, flipping their game screen upside down, blurring their vision with poison, or forcing a snowman prop onto their head.
12. Gift Exchange A risk-based trading mechanic (Merging Souls). Two players must meet and agree to merge specific event items. If successful, both are rewarded heavily. If the negotiation fails or criteria aren't met, items can be lost. High risk, high reward.
13. Candy Hoard A dynamic scavenger hunt. Magic candy canes spawn in random locations. The first player to find and interact with the prop claims the stash. Keeps players exploring the map.
14. Exchange A complete economy loop. Players can trade items looted from monsters (like Krampus Gifts) for Event Candy or Activity Points. This ensures that every item earned has value and can be converted into the currency needed for the shop.
15. Grand Prize Draw A server-wide prize pool. Players purchase tickets using Event Candy. At a specific time, the system automatically draws a winner and distributes the rewards (currency or candy). Includes broadcast notifications to hype up the draw.
16. The Candy Shop An integrated store where players spend their event currency. Fully configurable to sell rare weapons, exclusive holiday vehicles, currency, or custom items. The primary motivation for players to grind events.
17. Automated Store Integration Connect your webstore effortlessly. The script includes commands to generate unique "Candy Codes." You can offer these packages on your store; when a player obtains one, they receive a code to redeem in-game for instant currency, even if they were offline during the transaction.
18. In-Game Object Editor A powerful tool for admins. You can place, rotate, and save holiday decorations directly within the game world without touching code. Changes are saved to a JSON file and load automatically on restart.
19. Free Cookies Keeps your server population high. Players earn small amounts of Candy and Points just for being online and active, rewarding loyalty and keeping the player count healthy.
20. Live Leaderboard Foster competition with a real-time NUI leaderboard. Tracks who has the most Candy, the most Activity Points, and the highest event participation. Players will grind for hours just to see their name at the top.
TECHNICAL SPECIFICATIONS
Framework Agnostic: Works flawlessly with QBCore, QBox, and ESX (Legacy & Old).
Inventory Support: Native support for Ox_Inventory, QB-Inventory, and generic metadata inventories.
Easy Installation: Drag-and-drop resource. All SQL tables are created automatically. A detailed config file allows you to change every price, coordinate, reward, and model.
NO REFUND
req="esx,qbcore qbox,"