uniqers-trunk [STAND

uniqers-trunk
25.00 22.50 EUR SALE

https://www.youtube.com/watch?v=DZAqjQ1yOns


See what is really inside the trunk

⚡ 0.00 ms resmon, steady. Idle, with a loaded trunk, and even with the tarp on.

uniqers-trunk turns every vehicle trunk into a real, physical space. Every item a player puts in appears as a 3D prop on the trunk floor, live and synced, and everyone sees the same thing in the same spot. No more invisible numbers in a menu: open the trunk of a pickup and you see the rifles, the cash and the boxes that are actually in it.

📖 Documentation  |  💬 Discord support



✅ Works with your server, out of the box

  • Frameworks: QBCore, Qbox, ESX, ND_Core, ox_core, standalone (auto-detected)
  • Inventories: ox_inventory, qb-inventory (new & old), ps / lj / jpr-inventory, qs-inventory, and every other inventory (codem, origen, core, tgiann, ak47, jaksam...) through the built-in storage
  • Target: ox_target, qb-target, or built-in 3D prompts (no target needed)
  • Garages: every garage script. The trunk follows the plate: items, prop positions and the tarp come back
  • Dispatch: ps-dispatch, cd_dispatch, qs-dispatch, rcore_dispatch, tk_dispatch, codem-dispatch, lb-tablet, or the built-in alert
  • Clothing: illenium-appearance, fivem-appearance, qb-clothing, skinchanger
  • Languages: English, Turkish, German, French, Spanish
  • No SQL to import. No items to add. No edits in other resources.

📦 Real items, real props

  • Every item becomes a prop: weapons use their real model, money and ammo change with the amount (a banknote → a stack → a cash case)
  • Place items by hand with real physics. The ghost shows the exact final pose, items rest on each other, tip over on narrow support and never float or disappear
  • Cinematic focus camera for every vehicle, mouse picking, item cards and a 3D weight / slot HUD
  • 936 vanilla vehicles pre-measured from the game files: real trunk floors, front trunks, vehicles without a trunk (Open Hood instead), extras in the trunk
  • Addon vehicles work automatically, and a one-click scanner gives them the same quality

🕵️ Hide in the trunk

  • Climb into any trunk that fits a person, with animations that adapt to every vehicle
  • Crack the lid to peek, kick a locked trunk open from inside, get pulled out by whoever opens it
  • Hide under a tarp on a pickup bed

🔓 Lockpicking that feels real

  • A pin-tumbler lock simulator: tension wrench, binding pins, spool and serrated pins, oversets
  • Difficulty per level or per vehicle class, item requirement, broken locks stay broken until repaired
  • Police alerts sent to your dispatch script automatically, plus a police trunk search

🛻 Tarps and the tarp shop

  • Cover pickup beds with a streamed tarp model with straps and stitched edges. The contents are hidden from everyone
  • Tarp shop: free colors, ready-made designs, and custom tarps from any image link
  • Explode the vehicle and the tarp burns. The items are kept

👕 Outfits in the trunk

  • Store the outfit you wear as a folded clothes prop. No inventory item needed
  • Undress and dress with animations, see every outfit part with images, saved to your clothing script

🛠️ In-game admin panel

  • /trunkadmin: every vehicle's trunk data, a private trunk studio to edit the box, floor area, raised parts, camera and capacity
  • Item prop editor with a searchable catalog of ~13,800 game props with images
  • Changes are saved on the server and apply to everyone right away

⚡ 0.00 ms – built for big servers

  • 0.00 ms idle. Nothing runs when nothing happens: idle loops are parked and use zero CPU until a trunk is used
  • 0.00 ms with a loaded trunk: the item props are attached to the vehicle and drawn by the game
  • 0.00 ms with the tarp on. The tarp is attached to the vehicle and sized by an animation, so the script does no per-frame work for it. It only reacts when the load changes
  • 0.00 ms while driving a loaded, covered pickup
  • 0.16 ms only while you are using the trunk screen
  • No networked entities: props are local, the server only sends data when something changes
  • Cached state reads, budgeted prop spawning (no hitches on full beds), instant ox_inventory sync hook
  • Only owned vehicles can have a trunk if you want (NonOwnedMode = 'disabled'), with hiding and tarps still allowed

🔧 Also included

  • Discord webhooks (lock breaks, police searches, custom tarps, hiding)
  • Per-class capacity by weight, slots or both
  • The TAB trunk of ox_inventory / qb-inventory opens this trunk, so there are never two trunks
  • Exports for garages, plate changers and your own scripts
  • Accent color for the whole UI, five languages, fully commented English config

📋 Details

  • Requires OneSync. oxmysql recommended (JSON fallback included)
  • Escrow protected. Open: config, locales, shared, bridges
  • Free updates and support on Discord