https://www.youtube.com/watch?v=YrVvgwLldiA
Drive on walls. Drive on ceilings. Hop over traffic. Land on your wheels.
Xesla Kit is a usable item that turns any vehicle on your server into a next-gen hypercar Install it once and that car gets vacuum fans, a full cold-gas thruster system, soft landings and a cinematic flight HUD.
Vacuum fans: up to 2G of suction. Drive up walls, across ceilings and over the top of a ramp.
Thruster hop: a vertical cold-gas jump.
Barrel roll / kickflip, backflip and front flip landing: launch the car and rotate it. Start upside down and it makes a half roll to land on its wheels.
Rear thrust: about 2.2G of extra acceleration, up to 230 mph.
Soft landing: lift thrusters brake the fall to about 1.2 m/s at touchdown, while the nose, tail and side thrusters level the car, slopes included.
Stabilize landing: hold a key in the air to turn the car wheels-down and brake the descent.
Auto-recovery: after a crash or rollover, the thrusters stop the spin, flip the car back onto its wheels and set it down softly.
Every car gets its own nozzle layout based on its wheels and size: 4 aft, 4 lift, 2 side, 2 nose and 2 tail. The nozzles fire white gas jets and form ground clouds where the jets hit. Every player within 250 m sees the effects.
Cold-gas tank cells, vacuum suction in G and the surface the car is stuck to
Artificial horizon with pitch and roll, altitude and vertical speed
Live thruster bank that lights up each nozzle while it fires
Context-aware key prompts that show each player's own key bindings
Touchdown card after every trick: air time, peak height, impact speed and a CLEAN or not verdict
Players can hide it with F7 or /xeslahud. Size, position and units are configurable.
Using the xesla_kit item opens a styled install panel with a progress bar and a step list. The xesla_gas canister refills the tank instantly. An onboard compressor also refills it slowly. Installed kits are saved per plate and survive restarts.
0.00 ms on the client while on foot, and a 10 Hz update rate while driving a kitted car normally
No per-player server loops. Effects sync through entity state bags, so OneSync only sends them to players in range.
Rate-limited events per player and server-side validation on every install
Made to run on large servers
Inventory / framework: ox_inventory (also covers qbx_core), qb-core, es_extended. Auto-detected, or set manually in the config.
Standalone: works without a framework. Admins install the kit with /xeslakit and no item is needed.
Optional: ox_lib for notifications. Without it the kit falls back to the framework or GTA notification.
Requires: OneSync
Languages: English and Turkish included. Add your own by copying one locale file.